![]() Enemy health has been increased by around 20-30% on a creature by creature basis. (again location levels matter too but this is the idea) ![]() If you find a level 8 named boss at level 10, he will now scale up to level 12, in an effort to keep even previously-missed lower level boss fights challenging. Important Named Enemies will now scale an additional 2 levels higher than a normal enemy. (not quite this simple with location levels etc but you get the idea) This mod increases the scaling limit to 9. If you are level 15 and find a level 5 enemy, he would be scaled up to level 9 but not any further. In vanilla enemies only scale upwards a maximum of 4 levels. More challenge for experienced cRPG players while staying lore-friendly and realistic.īest played on Path of the Damned or Veteran difficulty. Deadly Deadfire - Difficulty Mod is a mod for Pillars of Eternity 2: Deadfire, crearted by CarrO.
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